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SECOND LIFE: A LIFE LESS ORDINARY

Câu hỏi: Read the following passage and mark the letter A, B, C, or D on your answer sheet to choose the word or phrase that best fits each of the numbered blanks from 34 to 38.
SECOND LIFE: A LIFE LESS ORDINARY
Online world Second Life is a fascinating example of how people invest, both financially and emotionally, in worlds of social technology. Importantly, Second Life's creators and users don't call it a game, it's a place; and users aren't players, they're residents. Everything within the virtual world is built by the users and owned by them, and any value (34) _______ is generated can be exchanged into real- world US dollars using one of a number of special currency-exchange sites. Hundreds of people are already making a real (35) _______ from unreal goods and services.
Phillip Rosedale, CEO of Second Life, is untroubled by this kind of entrepreneurialism. 'People pay real money for things that aren't real all the time', he says. (36) ' _______, we pay real money for brands, like Gucci. Brands don't have any value beyond the idea that we collectively agree that they stand for a certain set of values distinct from the product.' But just as with television and video games, the enthusiasm and time which some people invest in MMORPGs (Massively Multiplayer Online Role Playing Games) can be (37) _______ as alarming. In November 2005, Jon Jacobs, a director of independent films from Miami, spent $100,000 on a virtual space station in the science-fiction themed game Project Entropia, which he plans to turn into a club that he'll charge (38) _______ users to visit.
(Adapted from Traveller by H.Q. Mitchell)​
The word or phrase which best fits the gap (37) is...
A. symbolised
B. shaped
C. characterised
D. perceived
Giải thích:
A. symbolised - symbolise: tượng trưng cho, là biểu tượng của
B. shaped – shape: tạo dựng, định hình
C. characterised – characterise: là đặc điểm tiêu biểu của ai/cái gì
D. perceived - perceive: hiểu, lĩnh hội, coi
be pereived as adj: được coi là như thế nào
Tạm dịch: But just as with television and video games, the enthusiasm and time which some people invest in MMORPGs (Massively Multiplayer Online Role Playing Games) can be perceived as alarming
(Nhưng cũng giống như với truyền hình và trò chơi điện tử, sự nhiệt tình và thời gian mà một số người đầu tư vào MMORPG (Trò chơi nhập vai trực tuyến nhiều người chơi) có thể được coi là đáng báo động.)
Đáp án D.